• Asteroid Challenge, the arcade space shooter!

    July 24, 2017 Pavo Man Games
    Finally, the day has arrived! I've finished and released my first game for iOS and Android. It's an arcade space shooter named Asteroid Challenge. The game is currently in more than 30 languages as it would be great to reach as many people as possible. Since Asteroid Challenge is my first game, I would really appreciate any kind of feedback, ideas or comments so I can learn more! Here is some interesting information about the game and some useful links. ...
  • Indie game marketing

    July 21, 2017 Pavo Man Marketing
    In this post I will explain what's my indie game marketing strategy to make the game more reachable and known to the world. First of all, I am a developer and I must admit I have limited knowledge in marketing, especially indie game marketing. So my first step is to brainstorm and research. Here comes a list of 10 possible ways and ideas to market my games, sorted by what I like the most: ...
  • Tools for developing mobile games

    July 14, 2017 Pavo Man Miscelanea
    A couple of days ago, we wrote about deciding on which game engine to use. Today we're going to sum up our bunch of tools and other important accesories for developing mobile games and running a mobile game company. We are going to divide everything into 6 categories: game engine, marketing, testing, monetisation and tracking, collaborations and external resources and others. ...
  • How we chose our games engine

    July 10, 2017 Pavo Man Miscelanea
    After the first two posts about 7 challenges to overcome as a indie games company and setting our two foundations with product and marketing, we had to dive right into drinking loads of coffee and speaking code, therefore making games. I had to think about what factors should I weigh to decide whether to find, install and learn a games engine or just do everything manually. What do I look for in a games engine? So I made a list of the most important requirements. ...
  • The foundations of a good games studios

    July 7, 2017 Pavo Man Miscelanea
    After standing in front of our first 7 challenges to overcome for growing our company, we took some time to think about what should be done first.  In this post we will mention, which are the two main challenges and foundations from our point of view to become a good games studios. The product and marketing. We want to build attractive mobile games. We know how to build mobile games, but do we know how to make them attractive? At this point we need to ask ourselves:
    1. Are we good enough?
    2. Are we fast enough?
    The answer for both questions is probably not. And here is the point, where the challenge of keeping ourselves motivated kicks in. The startup curve starts making sense. ...
  • Our first 7 challenges to overcome

    July 3, 2017 Pavo Man Miscelanea
    Hello and welcome to Pavo Studios. We are a very small indie games studio, founded on 1st July 2017 by Luis Moral. The gaming market has changed drastically during the last years, as a result of fast mobile phones development. Therefore what previously were browser games, are now mobile games. We would like to share our process of creation and growing with all of you, who are interested in mobile games. ...