• How to teach players to play your game

    October 8, 2017 Pavo Man Games
    Hi again from sunny Barcelona! In the post of today I will talk about different ways that players can learn on how to play your game and which one we use in Asteroid Challenge, our first experimental game. The first thing we must have in mind is that is only acceptable that a player leaves our game because that player doesn't like it. But it is not acceptable that a player quits because doesn't understand our game... Having this in mind I will present different ways to introduce players into the game learning curve...! ...
  • How to design and build your perfect game landing page

    September 28, 2017 Pavo Man Marketing, Miscelanea
    In this post I am going to show how I have built our landing page in Asteroid Challenge and why it is so important for our indie studio. If you want people to download your game, you need to let them know that it exists and this is one of the channels to let them know that your game is live! Having a landing page for your game will allow people that searches through internet to find you, and if so, it's likely that this visitor potentially becomes a game install, a new player! wohooo! ...
  • How to display Languages in App Store using Unreal Engine

    September 20, 2017 Pavo Man Miscelanea
    In the last days I have translated my first mobile game Asteroid Challenge in more than 30+ languages. Then I wanted to display all the languages in the app store in the "languages" description. In this post I will show you how to do that. ...
  • Already 2 goals reached with Asteroid Challenge!

    September 10, 2017 Pavo Man Marketing
    Hello all, today I wanted to share with all of you some amazing news, regarding Asteroid Challenge!

    The very first cent

    It all started on 31st of August when in checked the Google AdMob and saw that my first €0,01 was earned. You wouldn’t believe how happy I was, even if it was just one cent! It was practically something that you lose from your pocket on daily basis. But I didn’t lose it. I earned it  with Asteroid Challenge and got a huge motivational boost! I know it was just a cent, but it was also the beginning of something great, showing me that everything is possible. It showed me, that my dreams to have my own developing games studio are becoming a reality. I remember thinking about it like it’s gold! ...
  • My second game in progress

    September 4, 2017 Pavo Man Games
    Today I wanted to introduce my second game. It is still work in progress and probably will be ready in around 1 to 2 month. In this second game you will be a warlock, guardian of the Hell. You will keep the gates that stand the entry to the world, or the exit from the Hell, however you want to see it. But in Hell everybody can enter, no one can escape. As a guardian of the Hell you will protect the gates from anyone trying to escape it. ...
  • Asteroid Challenge, the arcade space shooter!

    July 24, 2017 Pavo Man Games
    Finally, the day has arrived! I've finished and released my first game for iOS and Android. It's an arcade space shooter named Asteroid Challenge. The game is currently in more than 30 languages as it would be great to reach as many people as possible. Since Asteroid Challenge is my first game, I would really appreciate any kind of feedback, ideas or comments so I can learn more! Here is some interesting information about the game and some useful links. ...
  • Indie game marketing

    July 21, 2017 Pavo Man Marketing
    In this post I will explain what's my indie game marketing strategy to make the game more reachable and known to the world. First of all, I am a developer and I must admit I have limited knowledge in marketing, especially indie game marketing. So my first step is to brainstorm and research. Here comes a list of 10 possible ways and ideas to market my games, sorted by what I like the most: ...
  • Tools for developing mobile games

    July 14, 2017 Pavo Man Miscelanea
    A couple of days ago, we wrote about deciding on which game engine to use. Today we're going to sum up our bunch of tools and other important accesories for developing mobile games and running a mobile game company. We are going to divide everything into 6 categories: game engine, marketing, testing, monetisation and tracking, collaborations and external resources and others. ...
  • How we chose our games engine

    July 10, 2017 Pavo Man Miscelanea
    After the first two posts about 7 challenges to overcome as a indie games company and setting our two foundations with product and marketing, we had to dive right into drinking loads of coffee and speaking code, therefore making games. I had to think about what factors should I weigh to decide whether to find, install and learn a games engine or just do everything manually. What do I look for in a games engine? So I made a list of the most important requirements. ...
  • The foundations of a good games studios

    July 7, 2017 Pavo Man Miscelanea
    After standing in front of our first 7 challenges to overcome for growing our company, we took some time to think about what should be done first.  In this post we will mention, which are the two main challenges and foundations from our point of view to become a good games studios. The product and marketing. We want to build attractive mobile games. We know how to build mobile games, but do we know how to make them attractive? At this point we need to ask ourselves:
    1. Are we good enough?
    2. Are we fast enough?
    The answer for both questions is probably not. And here is the point, where the challenge of keeping ourselves motivated kicks in. The startup curve starts making sense. ...