• How to teach players to play your game

    October 8, 2017 Pavo Man Games
    Hi again from sunny Barcelona! In the post of today I will talk about different ways that players can learn on how to play your game and which one we use in Asteroid Challenge, our first experimental game. The first thing we must have in mind is that is only acceptable that a player leaves our game because that player doesn't like it. But it is not acceptable that a player quits because doesn't understand our game... Having this in mind I will present different ways to introduce players into the game learning curve...! ...
  • My second game in progress

    September 4, 2017 Pavo Man Games
    Today I wanted to introduce my second game. It is still work in progress and probably will be ready in around 1 to 2 month. In this second game you will be a warlock, guardian of the Hell. You will keep the gates that stand the entry to the world, or the exit from the Hell, however you want to see it. But in Hell everybody can enter, no one can escape. As a guardian of the Hell you will protect the gates from anyone trying to escape it. ...
  • Asteroid Challenge, the arcade space shooter!

    July 24, 2017 Pavo Man Games
    Finally, the day has arrived! I've finished and released my first game for iOS and Android. It's an arcade space shooter named Asteroid Challenge. The game is currently in more than 30 languages as it would be great to reach as many people as possible. Since Asteroid Challenge is my first game, I would really appreciate any kind of feedback, ideas or comments so I can learn more! Here is some interesting information about the game and some useful links. ...