• How to design and build your perfect game landing page

    September 28, 2017 Pavo Man Marketing, Miscelanea
    In this post I am going to show how I have built our landing page in Asteroid Challenge and why it is so important for our indie studio. If you want people to download your game, you need to let them know that it exists and this is one of the channels to let them know that your game is live! Having a landing page for your game will allow people that searches through internet to find you, and if so, it's likely that this visitor potentially becomes a game install, a new player! wohooo! ...
  • How to display Languages in App Store using Unreal Engine

    September 20, 2017 Pavo Man Miscelanea
    In the last days I have translated my first mobile game Asteroid Challenge in more than 30+ languages. Then I wanted to display all the languages in the app store in the "languages" description. In this post I will show you how to do that. ...
  • Tools for developing mobile games

    July 14, 2017 Pavo Man Miscelanea
    A couple of days ago, we wrote about deciding on which game engine to use. Today we're going to sum up our bunch of tools and other important accesories for developing mobile games and running a mobile game company. We are going to divide everything into 6 categories: game engine, marketing, testing, monetisation and tracking, collaborations and external resources and others. ...
  • How we chose our games engine

    July 10, 2017 Pavo Man Miscelanea
    After the first two posts about 7 challenges to overcome as a indie games company and setting our two foundations with product and marketing, we had to dive right into drinking loads of coffee and speaking code, therefore making games. I had to think about what factors should I weigh to decide whether to find, install and learn a games engine or just do everything manually. What do I look for in a games engine? So I made a list of the most important requirements. ...
  • The foundations of a good games studios

    July 7, 2017 Pavo Man Miscelanea
    After standing in front of our first 7 challenges to overcome for growing our company, we took some time to think about what should be done first.  In this post we will mention, which are the two main challenges and foundations from our point of view to become a good games studios. The product and marketing. We want to build attractive mobile games. We know how to build mobile games, but do we know how to make them attractive? At this point we need to ask ourselves:
    1. Are we good enough?
    2. Are we fast enough?
    The answer for both questions is probably not. And here is the point, where the challenge of keeping ourselves motivated kicks in. The startup curve starts making sense. ...
  • Our first 7 challenges to overcome

    July 3, 2017 Pavo Man Miscelanea
    Hello and welcome to Pavo Studios. We are a very small indie games studio, founded on 1st July 2017 by Luis Moral. The gaming market has changed drastically during the last years, as a result of fast mobile phones development. Therefore what previously were browser games, are now mobile games. We would like to share our process of creation and growing with all of you, who are interested in mobile games. ...