• Tools for developing mobile games

    July 14, 2017 Pavo Man Miscelanea
    A couple of days ago, we wrote about deciding on which game engine to use. Today we're going to sum up our bunch of tools and other important accesories for developing mobile games and running a mobile game company. We are going to divide everything into 6 categories: game engine, marketing, testing, monetisation and tracking, collaborations and external resources and others. ...
  • How we chose our games engine

    July 10, 2017 Pavo Man Miscelanea
    After the first two posts about 7 challenges to overcome as a indie games company and setting our two foundations with product and marketing, we had to dive right into drinking loads of coffee and speaking code, therefore making games. I had to think about what factors should I weigh to decide whether to find, install and learn a games engine or just do everything manually. What do I look for in a games engine? So I made a list of the most important requirements. ...