July 24, 2017 GamesFinally, the day has arrived! I've finished and released my first game for iOS and Android. It's an arcade space shooter named Asteroid Challenge. The game is currently in more than 30 languages as it would be great to reach as many people as possible. Since Asteroid Challenge is my first game, I would really appreciate any kind of feedback, ideas or comments so I can learn more! Here is some interesting information about the game and some useful links. ...
July 14, 2017 MiscelaneaA couple of days ago, we wrote about deciding on which game engine to use. Today we're going to sum up our bunch of tools and other important accesories for developing mobile games and running a mobile game company. We are going to divide everything into 6 categories: game engine, marketing, testing, monetisation and tracking, collaborations and external resources and others. ...
July 10, 2017 MiscelaneaAfter the first two posts about 7 challenges to overcome as a indie games company and setting our two foundations with product and marketing, we had to dive right into drinking loads of coffee and speaking code, therefore making games. I had to think about what factors should I weigh to decide whether to find, install and learn a games engine or just do everything manually. What do I look for in a games engine? So I made a list of the most important requirements. ...
July 7, 2017 MiscelaneaAfter standing in front of our first 7 challenges to overcome for growing our company, we took some time to think about what should be done first. In this post we will mention, which are the two main challenges and foundations from our point of view to become a good games studios. The product and marketing. We want to build attractive mobile games. We know how to build mobile games, but do we know how to make them attractive? At this point we need to ask ourselves:
- Are we good enough?
- Are we fast enough?